4th Wearhap Consortium Meeting

The WEARHAP Consortium met in the Madrid, Spain for it 4th Consortium Review Meeting. It was held in Madrid, Spain on 17th and 18th of November 2014. The meeting was reviewed by Prof. Karen Maclean of University of British Columbia and Dr. Patrick Helmer, CEO of Force Dimension. All the partners involved in the consortium were represented in the meeting.


The venue was Universidad Rey Juan Carlos, hosted by Prof. Miguel Otaduy. This gathering of the consortium reviewed the progress and forged ideas to moved towards the ultimate objectives of the project. The meeting ended on a high note as the progress of the project is as planned. All the outstanding and future issues came under rigorous discussions and presentations, lasting two days.

UNISI participated in the meeting with a lot of enthusiasm and managed to appreciate the beauty of Madrid and the generosity of our hosts after the work-sessions. It was a joy able work and personal experience for everyone who took part in this Review Meeting from Siena.

Here are some of the pictures from the event.
Pictures of 4th WEARHAP Consortium Meeting

Aireal: Disney’s experiment with Air Blown Haptics

There is a general consensus among the scientific community that the next level of immersion in personal devices, such as Mobile Phones, PC’s, Laptops and Tablets requires a tightly integrated tactile experience. The amount of research being carried out by big tech companies for this end is a testimony to this fact.

The pressure to be the first one to give a truly integrated and immersive tactile experience can be felt the most in the gaming industry. The market seems ready to incorporate new age devices that can give auditory, visual and immersive tactile experience in the games.

The latest attempt for this aim is by Disney who came up with “Aireal”. An Airblown technology that give users tactile feedback through puffs of air blown through 3D printed maneuverable nozzles. This takes away the need to wear anything during the gaming experience.


These devices can simulate for the gamer, tactile experiences generated by computer games. Hence we can expect in future that they feel a thud on their body when they face bullets in the game or a light touch of air when a butterfly flaps through their avatar in the virtual world.

The possibilities are limitless and so are the challenges. “Aireal” is a grounded device so the work space is limited. Improvising it for multiplayer experiences and for variable ambient conditions will be a challenge for the researchers.

However, it is an innovation in the right direction from which only good can be expected.

The researchers from Disney Research have a whole page dedicated to this project which can be reached here.


This includes the demonstration, the built and the concept of the device. Also included in this resource is their published research paper regarding this project.